Devlog May 28, 2026
How we generate fair, deep boards
Every Arrowdrift level is verified by the same engine that runs the game. A bounded solver proves each board is solvable within its move budget, that par is the genuine optimum, and — crucially — that it needs wall-building.
That last rule is what keeps the puzzles deep: if a level could be cleared just by flying pieces off the edge, we throw it out.